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Capitalism ii mods
Capitalism ii mods












capitalism ii mods
  1. Capitalism ii mods mod#
  2. Capitalism ii mods software#
  3. Capitalism ii mods trial#

Capitalism ii mods mod#

Anyway, for now I release it as a mod with the max number of products possible (700) and look forward to perfecting that first before pioneering new limits. I think with a few restrictive competitor tweaks and the like it would probably run quite smoothly.

Capitalism ii mods trial#

My hope is to eventually petition David and the Enlight team for a trial run of a few games (on a separate build) with a much higher data limit and see what happens.

capitalism ii mods

Capitalism ii mods software#

I am fully aware that this not only exceeds the current data limits (700 + 20 software products), but actually finds new meaning for the word "exceed" in the process. Overall, my work on MW encompasses something in the region of 1800+ products at last count and over 1500 manufacturing processes. Tweaks, improvements, corrections are always easily done. I'm doing this for me first and foremost because I love this game and this level of detail, but I am willing to put it out there to share with anyone else who likes what they hear/see - what I absolutely encourage is constructive feedback. The latest version is available now over at Moddb. Ok, so when and where can I get this mod then ? Selling what others need is a very profitable business in MW. Suddenly, buying from another player may make the difference between getting a product made or not and being an "industrial semi" conglomerate will now be a viable strategy for both player and AI. MW will make you constantly evaluate where you can best source an input and what products to make next, all the while wondering when to actually branch into another industry, because now that really is a challenge. Once you've done that, multiples of those will need to be embedded in a microprocessor before its useful and then those themselves onto a motherboard and well needless to say.so on and so on. If you want the same in MW, you'll need to get hold of semiconductor wafers and find some copper and silver to put on it. My point here is: Silicon = CPU just simply won't cut it in MW. The ABS plastic found in Auto parts, baby products, Shoes & bodycare products has to come from somewhere Polyethylene and Polypropylene feature prominently in packaging materials, as well as Bottle tops and Auto batteries and Polyester and Nylon - well I think we all know how much of those we use nowadays. MW introduces not only additional consumer products in the sectors you love, like Cosmetics, Body care and Electronics, but also literally 100's of semi products, all grouped into additional industry segments like Packaging, Chemicals and Plastics. For example the global cosmetics market is about $200 Billion a year and is serviced by an untold number of pharmaceutical, chemical and industrial companies. Continued abuse of our services will cause your IP address to be blocked indefinitely.There are companies (and quite a few actually) that are making more than decent money in many of the industry sectors outside of the normal ones you know from the Vanilla game. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.

capitalism ii mods

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    Capitalism ii mods